THE MAD ARCHITECT is a no consent character.

This means that you are free to try anything your heart desires upon him.
(Do not assume that it will automatically succeed.)

Deliberately provoking him means that you forfeit your own right to the consent rule.

Be careful. Have fun.

A surgeon and scholar with a torturer's tools and a comportment as cold as iron.

He smells of musk, myrrh, and blood.


Dr. H. M. H. Antonius,
Grandmaster Alchemist

"Herr Antonius"

▚▚ [ Method ] ▞▞


> Human (?)

+ There isn't much that might cause one to question this if it were not for the distinctly unnerving, rigid, vacant way with which the Grandmaster conducts himself. He is made of flesh, has a pulse, and, if one pays close attention, breathes.


> 67 (?)

+ Evident in appearance.
January 15th: Capricorn.


> Broad-shouldered but gaunt-faced. Very square. 6'6"/198 CM.

+ Herr Antonius is built like a boxer, with heavy arms and a wide rib cage. Despite his scholarly poise and reserved manner, he still takes up a lot of space.


> Graying blond

+ A short, disheveled mane of disorderly tangles. The result of significantly more time spent in the company of fumes and fire than anything approximating "grooming." He keeps it combed back and out of his face, probably with his fingers.


> ?

+ ???


> A mangled right ear. A face creased with scars.

+ Herr Antonius's hands and arms are marked with burn scars and old wound-lines. Perhaps the rest of him is, too, but you will never know.

A learned eye will recognize the alchemical symbol for MERCURY carved into his left arm, and ARSENIC into his right.

▚▚ [ Manner ] ▞▞


> Practical and military. Eccentric, but severe. Oiled leathers and brass buttons.

+ Herr Antonius typically wears a tailed, brown leather alchemist's coat with an abundance of pockets, a very tall collar and checkered details; with it, a pair of elbow-length gloves with brass-studded knuckles and sturdy boots below leather spats.

The only visible evidence of his non-working attire is usually his pants, which are always some kind of dark color.
On the unusual occasions that the coat is removed, Herr Antonius maintains beneath it a strictly formal ensemble comprised always of a tall-collared dress shirt, a vest, and a cravat.


> Cold, stern, and inaccessible.

+ Someone determined enough to assign additional traits to this esoteric eccentric could label him as intelligent, obsessive, terse, practical, severe and, above all else, indifferent and apathetic to levels of cruelty. His taste, most evident in his manner of dress, seems to suggest some degree of a designer's mind, in addition to a scientist's.

Herr Antonius is possessed of an unnerving poker face that makes reading him exceptionally difficult. It is not helped by the fact that he always hides his eyes and only seldom departs from a blank, frowning expression.


> Methodical, deliberate, reserved. Severe and permanent frown.

+ Herr Antonius conducts himself as if his own body were a machine. Even his natural movements have a tendency to appear vaguely stilted; this may be a side effect of an extended absence of social interaction. In accord with his eccentricities, unapproachability and intimidatingly stony manner, he is generally terse in conversation.


> A deep, droning, monotonous drawl. Bavarian accent. No emotion. Rare inflection.


> Musk, myrrh, blood.

+ On those rare days that Herr Antonius does not smell like the bizarre concoctions he spends his time creating, his natural odor is unusually rich and musky--one might even say particularly delicious to bloodsuckers. He masks it in a variety of strongly scented oils, which don't do nearly as good a job of hiding it as a marination in the atmosphere of a laboratory does.

> There are only faint traces of a personal scent beneath the heavy mask of chemicals and other applied scents, and they are barely distinct enough to make out, let alone attribute to any individual. A creature with a strong nose is most likely to just find their sense offended by the smell of acid.

More, still...

> On those rare days that Herr Antonius does not smell like the bizarre concoctions he spends his time creating, his natural odor is unusually rich and musky--one might even say particularly delicious to bloodsuckers. He masks it in a variety of strongly scented oils, which don't do nearly as good a job of hiding it as a marination in the atmosphere of a laboratory does.


"What... are you? Don't--DON'T lie to me. WHAT are you?"

"I AM A MAN," he finally rumbled. He rested the lenses in his lap, beside the waterskin, and added with worn finality, "I ASSURE YOU THAT THAT IS ALL."

Areas of Study

> Specialized in bio-alchemy and flesh engineering.

> Herr Antonius is a discharged military physician and trauma surgeon.

> A "hobby." Herr Antonius's tastes in these fields are grotesque and dismal.

> The less that is said, the better.

CHESS ●●●●●
> The only game that MATTERS.






> Herr Antonius is never without a bizarre pair of asymmetrical goggles. They are made out of brass, with opaque white lenses. Each side possesses a great number of rotating lenses with varying functions. The larger barrel has three closing vents on its side.

> Herr Antonius's clothing practically bristles with little alchemical implements at all times. He is never without a scalpel or vial.

> Herr Antonius conducts himself with a very controlled, mechanical stiffness.

> To an observer, Herr Antonius appears to feel little, and express less.

> Magical beasts of good alignment and even normal animals instinctively avoid and revile this man.


> Herr Antonius does not respond normally to pain. Most often, he does not respond at all...

> Herr Antonius must consume at least two times the regular dose of any imbibed substance, be it alcohol, poison, or even potions with positive effects, for it to do anything to or for him.

> Herr Antonius possesses a will of iron. He is resistant towards all varieties of mental manipulation, including suggestion, control and thought reading.
(Individuals who attempt to communicate with him telepathically will recognize that he is also mind-mute, and can neither hear nor respond to them.)






STAMINA - ●●●●●


WITS - ●●
RESOLVE - ●●●●●

Game-Specific Attributes


Swallowing heavily, she lifted an unsteady arm to point a trembling finger at the THING,"No man can do the things I saw you do... what you... did to me. You... took me apart and I was across a cavern from you. Ah gods... the cavern... you changed it! If you are just a man... explain what happened. What man can do that?"

Notable Items

A sizable wooden case covered in dark leather and lined with red velvet. It is kept closed with a number of complicated brass locks. The front cover of the case bears a personal seal, stamped and painted into the leather in gold.
Inside are the essentials of an alchemist's art; these include a variety of glass bottles and tubes, a small brazier, matchsticks, charcoal, and vials of oil, aqua fortis and aqua vitae. There are also two titanium vials of aqua regia. (Herr Antonius does not usually keep raw reagents in the case, making the contents more or less useless to someone who is not in possession of their own.)

Herr Antonius keeps an array of surgeon's tools all neatly arranged in a fine case of reddish leather and brass buckles and zippers: wire, gut, needles, scalpels, clamps, grips, cutters, syringes and small doses of anesthetic. More specialized instruments of note include a trephine, a lebsche knife and an orbitoclast, alongside the implements of a most attentive anatomist... or a torturer.

A small, unassuming book bound in battered dark leather, with yellowed pages. Most of its contents are illegible conglomerations of symbols, stern shorthand and groups of apparently meaningless numbers. The few bits that are readable are written auf Deutsch.

A fine chess set that is comprised of marble-carved pieces and a thick-edged, folding wooden board that becomes a case to house the pieces when hinged across itself, or a small platform and playing board for them when it is opened.

A band of gold carved with peculiar symbols, into which is set a square ruby of remarkable clarity and vibrant hue.

A curious article made to hold only one square lens in its brassy frame.

A sturdy iron warhammer; a half-sentient whip with whirling metal teeth; a pair of brass knuckles; and a frostfire blade.

But in a pinch, Herr Antonius can and will try to kill a man with anything.

▚▚ [ LABYRINTH ] ▞▞

> YOU TASTE THE RUBY SYRUP, and at once a black frequency screams to life through the static in your head.

> It goes pounding through the ebb of RED in your veins, and you know that it is the roar of a great and endless machine...


▚▚ [ PORTRAITS ] ▞▞


▚▚ [ ] ▞▞


> YOU TASTE THE RUBY SYRUP, and at once a black frequency screams to life through the static in your head.

> It goes pounding through the ebb of RED in your veins, and you know that it is the roar of a great and endless machine...


▚▚ [ A Warning ] ▞▞

Sooner or later, my writing tends to invoke bleak, grotesque and horrific themes which will probably be uncomfortable for most players.

While I will never introduce such material without prior indication that it is coming, it is imperative that anyone interested in long-term engagement with this character understands that none of the following are off the table:

Torture, murder, mutilation, abuse, degradation, gaslighting, traumatizing, undesired transformation, forced subservience, annihilation of personhood, and the destruction and disrespect of people in every way imaginable, including violent and sexual assault.

These will not necessarily happen directly to your character, but they may happen to NPCs, be referred to as past events, or unfold in other ways that impact the story on or off-screen.

Want to play anyway?




+ Medical roleplay. Let Herr Antonius put your character back together, or see to their ills.

+ Victims and blood... donors. Let Herr Antonius take your character apart, for the sake of a most potent reagent.

+ Long-term patients.

+ Valuable associates.

+ Victims, with a plot hook.


+ Psychological realism

+ Slow-burning horror

+ Trauma

+ Surrealism & strange dimensions

+ Damaged people, the evil that was done to them, and the good or evil they now do


+ The breaking or making of a will

+ The soft and hard forms of shaping another sentient creature

+ Disturbed/distorted sexuality


+ Medicine, surgery, university & places of study

+ Alternative technology (neither low, nor modern/futuristic)

+ High-level politics, where bodies of government are the players more so than individuals

+ Heavy power imbalance

+ Surreal apocalypse

+ Surreal isolation

▚▚ [ Musik ] ▞▞

List in progress.




The Final Solution


Kaili Burke

Value: ●●●○○

An eccentric business partner.

Lukas Drescher

Value: ●●●○○


Porcelaine Bisset

Value: ○○○○○

White meat.

Mr. Strickland

Value: ●●●●○

A valuable asset.

Summoner Idani

Value: ●●●●●

It will end. I will end it.


Value: ●●○○○

A project.


Value: ●●○○○

A project.


Value: ●○○○○

An idiot monster. A source.



Value: ●●○○○

A source.


Value: ●●○○○

A work in progress.

Kanrik Lolthsson

Value: ○○○○○

Red meat.


Value: ●●●●●


Herr Antonius is a Grandmaster of the art of alchemy, with a specialization in those matters which apply to or manipulate the biological.

Below is a sampling of his skills and wares, which I encourage you to consider as potential props or key items for you and your characters to use.

You will notice that these lists include some very powerful items.

These are here to help you tell the story you want to tell, not remove desired consequences.
Please note as well that Herr Antonius is a craftsman, not a shopkeeper.
Most of the items below will be synthesized to fulfill an order rather than acquired 'off the shelf', except for a few very popular products.


> Investigations cost 25 gold/hour for testing, or 1 gold if Herr Antonius is able to identify your substance immediately by sight or taste.

> Should you bring him any reagents you've collected on your adventures, Herr Antonius will tell you what sorts of potions can be made out of them. He can also make those potions for you at a reduced price.

> Herr Antonius is a discharged military surgeon and a physician. He is qualified to assess health, administer remedies and even perform invasive procedures.


Alchemical Constructs


▚▚ [ Substances ] ▞▞

The following lists are a small sampling of Herr Antonius's offerings--in other words, they are not an exhaustive representation of the breadth of his alchemical skill, only some suggestions that may lend themselves to roleplay.

Should you require a concoction with effects not defined here, it is certain that he can produce it. Ask him.

The Doktor's Draughts

Herr Antonius's favorite formulations and specialties, custom made for you.


> Pʀɪᴄᴇ: 5 gold/bottle
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral

This hateful substance is both a reagent and a potent drug. Agony is the alchemically distilled essence of raw pain, acquired by collecting and distilling the blood of a creature in a state of great and unbearable distress.

Consumed in a fixed dose based upon body weight, Agony causes the height of intense suffering for 10-15 minutes; symptoms may include sweating blood, catatonia, or temporary madness. But if one is capable of withstanding the full length of this trial, they will be rewarded with one to four hours of pleasure as racking and overwhelming as the suffering had been.

Butcher's Boon

> Pʀɪᴄᴇ: 20 gold/bottle
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Contact with wounds

Butcher's Boon works upon contact with blood through an exposed wound, and works immediately: growths of meat and skin and organ matter begin to bloom from the site, like spontaneously generating tumors. Such flesh is alive and remains so until it is cut off--which it may be, safely, without leaving any lasting damage so long as all excess flesh generated by the substance is removed.

Flesh produced by Butcher's Boon matches the DNA of the person whose blood spawned it, and, assuming its source is not diseased, is perfectly safe to consume.

Red Aphrodisiac

> Pʀɪᴄᴇ: 10 gold/bottle
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral

When consumed, this substance has the effect of addling the mind of the recipient, instilling within them a temporary but extreme sexual attraction to blood, gore and violence of any sort, even until the point of death or trauma--whether it is done to them, or done to another in their presence.

After the drug has worn off, those who have indulged the unnatural sexual urges will often feel a sense of crushing guilt, wrongness, or brokenness within themselves for so inhuman and horrific a response.

Rumor has it that this is Herr Antonius's personal favorite among his wares.


> Pʀɪᴄᴇ: 35 gold/bottle
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: External or internal

Herr Antonius's Fleischfäule is a horrific substance, the only property of which is the melting of flesh into a gory, oozing but still-living slag on contact. Individuals subject to the breakdown of Fleshrot will still be able to feel with their sloughed flesh up until it is separated from their body entirely, at which point it will begin to die normally; this allows a living creature to be sculpted.

Flesh shaped like so will maintain its new form after the Fleshrot's potency has worn off.


> Pʀɪᴄᴇ: 5 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Injected and oral variants available

This substance inverts the interpretation of pain signals in the brain, causing any sort of suffering to instead register as a pleasure of equal proportion. Dosage varies how long the effect will last.

A purchase of Masochism comes with a blindfold and an antidote free of charge, for greater control over the unpleasant surprise that inevitably comes when the illusion is broken. YOU ARE WELCOME.


> Pʀɪᴄᴇ: 20 gold/bottle
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral

Vigor painfully and powerfully mends all wounds, fatigues and damages done to the body of its imbiber immediately upon consumption, making it an extremely powerful substance to use in a pinch. However, it cannot be consumed more than once per month due to the excess of stress it puts upon the body.

Attempting to consume it before the flesh has had a chance to recover from the volatile nature of its healing will result in a terrible poisoning: sickness, followed eventually by physical instability, which often manifests as spasming muscles, spontaneous growth of organic matter and, almost always, an eventual and violent explosion of squirming viscera through the abdominal wall.

All Hallows' Eve 2020

Chiropteran Cloak

This substance grows great webbed wings from the imbiber's back, matching natural coloration. Nonfunctional, but quite impressive.

These wings will harmlessly fall off within 48 hours and may be disposed of like any other organic matter. Drinking more doses of Chiropteran Cloak will extend the time the wings last.

Drinking this when you already have wings may result in unintended side effects.

Hide No More

Possibly against your better judgment, temporarily give yourself over to the side of you that you suppress. May come with temporary physical transformation, selective amnesia, and a new voice in your head given to your dormant half...

Venerate the Vein

Temporarily acquire a vampire's palate for blood as well as the capacity to gain nourishment from it.

Will cause the imbiber's canine teeth to grow a couple of inches, and grant temporary dark vision. Effective on herbivores.

TAKE HEED: Individuals who already drink blood will, upon consuming a dose of Venerate, become very hungry...


Potent poultices and potions for the treatment of trauma and the maintenance of physical wellbeing.


> Pʀɪᴄᴇ: 10 gold/jar (10-15 doses per jar)
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: External application; oral variant available upon request (quick-acting, less effective)
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Troll's blood, blackroots

A common staple in affluent infirmaries, Woundsmend will halt bleeding and begin sealing a wound instantly, closing it over an uncomfortable but brief period of approximately 10-15 minutes. It is recommended to leave the administration of Woundsmend only to individuals who have some basic medical training to ensure that debris or infections are not sealed inside, as well.

Alchemist's Mercy

> Pʀɪᴄᴇ: 20 copper/vial, or 5 silver/bottle (for the alcoholics, of course)
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Milk thistle, peppermint, black rose roots

A cheap and popular remedy for hangover. Drinking a dose of Alchemist's Mercy will dissipate the negative effects of alcohol, curing headache, diminishing nausea and rehydrating the body. Herr Antonius's blend has the added effect of preventing such side effects altogether if consumed before ingesting alcohol, allowing for some truly remarkable drinking contests. This lasts up to an hour, and Herr Antonius will not be held accountable for whatever happens to you once it wears off.


> Pʀɪᴄᴇ: 2 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral & externally applied variants available
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Alkanet root, cleric's cowl leaves, charcoal, crushed bezoar

This general antivenom will neutralize any simple poison, including those of magical origin, but due to its expense is generally used only in dire situations. Cheaper wound salves and basic infirmary care will handle most natural poisons in early stages.

Greater Antivenom

> Pʀɪᴄᴇ: 200 gold/vial (price varies)
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Unicorn horn shavings, aqua rubedo

The Greater Antivenom is an extremely potent cure-all that will purge the drinker's system of any known poison and even many diseases, even including the near-instant death of Aqua Mortis.
Herr Antonius also produces several variants that can cure certain strains of blood curses over time through regular, multiple doses; the definition of blood curse includes such half-arcane afflictions as lycanthropy and vampirism. Available upon request.


> Pʀɪᴄᴇ: 5 gold/bottle (10-15 doses per bottle)
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Bloodkeep leaves, blackberries

Bloodblock is a cheaper and more common alternative to Woundsmend, and a staple tool of field medics or doctors handling emergencies. Drinking a dose of Bloodblock will stop any bleeding the consumer is currently suffering, no matter how severe their injuries. If alternative treatment is not administered within the hour, however, the wounds will eventually begin to bleed again.


> Pʀɪᴄᴇ: 5 silver/vial, 2 gold/bottle
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Applied externally; misted variant available upon request
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Lavender, powdered moonstone, chamomile

A thin oil that has the effect of both relaxing and reinvigorating the body and the mind. Popular with everyone, from ache-suffering adventurers to students pulling multiple all-nighters to study for exams. Has medical use as a muscle relaxant in larger doses. A fine companion to a massage.

The Sanguine Draught

> Pʀɪᴄᴇ: 5 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Arkasu sap, coconut water, scrag liver

The Sanguine Draught is a thick, reddish fluid that, when consumed, causes a nigh instantaneous response in the bone marrow, replenishing lost blood in direct proportion to the amount of draught consumed. User discretion is advised--side effects of overdose include discomfort, burst blood vessels and dangerously heightened blood pressure. (These may be alleviated or prevented by phlebotomy or further bloodletting.)

Susurri Vita

> Pʀɪᴄᴇ: 5 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Hippogryph's milk, jinab bark, vinuk

Susurri Vita, the whisper of life, is an extremely potent awakening agent that will stir to consciousness anyone who ingests it; whether the effects are permanent depends upon the condition of the recipient and the reasons for their unconsciousness. An individual who does not respond to Susurri Vita even briefly may be safely assumed to be dead.


Cruel elixirs for punishers and torturers of every stripe and every severity.

Antonius's Anticoagulant

> Pʀɪᴄᴇ: 2 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Intravenous
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Distilled naga venom, crushed leeches, jinab bark

A surgeon's aid turned into a monstrous torturer's tool; this warm, thin fluid increases blood pressure and disables clotting within minutes of being administered. Creatures who are injected with this anticoagulant bleed profusely and uncontrollably from any wounds they have, potentially draining themselves to the point of absolute exsanguination if they are wounded enough and no antidote is administered. The bliss of unconsciousness will not save them from the messy end--the anticoagulant will ensure that they are awake and functioning all the way up until the moment that their body begins to fail from bloodloss.

Antonius's Anticoagulant remains active for a period of one hour, and its effectiveness may be increased or decreased based on the number of open wounds there are on the victim.


> Pʀɪᴄᴇ: 3 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Contact/proximity
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Powdered onyx, ash, nishruu vapor, aoan quicksilver

This sticky, magic-neutralizing agent is devastating if coated on a weapon before entering combat with a spellcaster, for Magebane draws magical power unto itself and out of whatever it is touching, sapping enchantments, dampening spells and depriving magic-users of their power as they cast it, all the way until the Magebane has either absorbed its full capacity or been thoroughly scrubbed away. 'Charged' Magebane, also called spellsblood, is a potent reagent in its own right, often employed in the crafting of spell infusions by alchemists who have no magic of their own.


> Pʀɪᴄᴇ: 20 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Injected
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): ???

This drug destroys the imbiber's memory going backwards from the moment of consumption, in proportion to the amount of Amnesia consumed. A mere drop will erase fifteen minutes; a particularly sadistic dose might erase months, or even years.

The permanence of lost memory is difficult to guarantee once the amount exceeds seven days, and victims may regain recollections over time or with therapy.

Memories lost to Amnesia will often haunt the sufferer's dreams in surreal abstractions.

Doctor's Betrayal

> Pʀɪᴄᴇ: 2 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: External/inhalation
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): a middle finger (not really)

A cruel poison that preys upon the metaphysical trails of recently healed wounds. Doctor's Betrayal will instantly reopen any unhealed injuries, restart bleeding at a heavy rate, and turn any magical healing received by the sufferer into further harm. The effect dissipates after ten minutes.


> Pʀɪᴄᴇ: 2 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): ???

Silence mutes its consumer by causing them great pain any time they make a noise of any kind.

Recreational Substances

There are drugs and drink.
Then there are alchemical drugs and drink.

Aqua Vitae

> Pʀɪᴄᴇ: 1 gold/bottle (6 glasses)
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Aqua vitae is a reagent!

A basic staple of the alchemist's laboratory, and the fluid base on which many elixirs and potions are built, raw aqua vitae is itself a remarkable substance, a distilled alcohol imbued with currents of alchemical power. Consumed alone, aqua vitae behaves like a strong drink, causing a very pleasant and airy intoxication, dulling pain, and intensifying the effects of any alchemical ingestibles that might be consumed afterwards. It is a popular drink of choice among affluent alchemists and their apprentices.
Herr Antonius brews several varieties of aqua vitae that are specifically meant for consumption: floral, spicy and sweet.

The Good Death

> Pʀɪᴄᴇ: 7 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Intravenous; delivered as powder, mix with water before administering
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Unicorn horn, opium, deadly nightshade, hemlock

The Good Death is a powerful and potentially dangerous sedative and analgesic substance that sends users into a long, deep sleep that lasts anywhere from four hours to forever, although the average time is eight hours if dosage is properly measured.

Correctly made Good Death will send one on a strange and occasionally prophetic astral journey that is said to intersect with those of any other users present in the room with them.

Due to the rarity of unicorn horn and the extremely delicate balance of ingredients required to make a drug rather than a lethal poison, the Good Death is a very uncommon recreational choice outside of suicidal thrill-seekers and cultists. Imperfect powders are occasionally taken as a means of gentle self termination, sending the taker into a deep, painless, psychotropic slumber from which they never awake.

Aqua Permanens

> Pʀɪᴄᴇ: 1 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Topical
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Aqua permanens is a reagent!

Aqua permanens has its place in a laboratory as a sealant and completing reagent for certain volatile concoctions, but it is also functional as a means of branding. Pouring aqua permanens into open cuts will immediately fill and seal them, but will leave raised, metallic marks in the shape of the original wounds.

For this purpose, Herr Antonius carries variants in several different colors.

Aqua permanens should not be used to heal very deep or dangerous wounds. Placing too much of it in contact with the bloodstream at once is toxic.


> Pʀɪᴄᴇ: 5 gold/bottle (6 glasses)
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Green anise, sweet fennel, wormwood, hyssop, aqua vitae

A classic elixir associated with artists, eccentrics and madmen.

Antonius's absinthe is a potent modification of the traditional verte variant, steeped to an intense green hue by a number of medicinal herbs that make it a strong deterrent against many types of common illness.

Of course, it wouldn't be absinthe if it wasn't hallucinogenic in large enough doses, which, naturally, it is.


> Pʀɪᴄᴇ: 2 gold/vial (1 dose)
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Oral
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Devil's tongue, bard's blood, opium, palecap, quicksilver

This smooth drug sharpens the wit and heightens the charm of anyone who uses it, bestowing a noticeable bonus to one's confidence and charisma along with a pleasant high. Silvertongue is mildly addictive and slightly toxic, resulting in light-headedness, vertigo and mild mania if taken too often. Individuals who abuse the substance may be identified by the metallic sheen that begins to coat the insides of their mouths and the tips of their tongues.

Additional Alchemies

Though such things are by far the minority of Herr Antonius's available inventory,
he nonetheless makes and stocks other substances one might expect from a high-end alchemist
without respect for his specialization.

Alchemist's Fire

> Pʀɪᴄᴇ: 10 gold/vial
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Thrown or splashed; do not ingest Alchemist's Fire

A turner of tides, a winner of wars and an arsonist's dream; Alchemist's Fire is a potent, volatile, oily fluid that clings to anything it touches and bursts into columns of flame immediately upon contact with air, burning with a raging fury until there is nothing left of it. Used in larger amounts, the tremendous blaze reaches obscenely high temperatures, capable even of liquefying stone.

Herr Antonius has maintained the old tradition of keeping the formula of true Alchemist's Fire a secret, and due to its highly dangerous nature and potential classification as a weapon of war, does not sell the substance without thoroughly interrogating the buyer's intentions for the product. Unless, of course, they pay a high enough price...

Spell Infusion Bases

> Pʀɪᴄᴇ: 1+ gold per infusion; bases for more complex spells are more costly
> Aᴅᴍɪɴɪsᴛʀᴀᴛɪᴏɴ: Various
> Pʀᴏᴍɪɴᴇɴᴛ Rᴇᴀɢᴇɴᴛ(s): Aqua arcana; variant reagents based upon intended spell

A spell infusion is the alchemical distillation of particular raw magic effects into a potion that can be used instantaneously and at a later time. Magicians who value speed in combat or instantaneous utility may elect to store spells they have prepared on slow days in these curious potions, enabling them to unleash them later without using up any of their replenished magical reserves. Alternatively, non-spellcasters can use such potions to achieve magical effects that would normally be far beyond them.

Be advised that Herr Antonius can only make the alchemical bases required for spell infusions; he cannot place spells into them.


Alchemortars are a unique and unusual means of adding fortification to a building, although foresight is required to use them, for they usually must be prepared early and incorporated into the building's construction. This coupled with nearly prohibitive costs makes alchemortars an uncommon defense, albeit immensely rewarding for individuals who do choose to make the investment.

Herr Antonius creates a few distinct varieties of alchemortar using recipes manufactured by old Bavarian alchemists, and famously used in several cities such as Prague and Ingolstadt:

This alchemortar provides a building it is churned into with a curious elasticity, stretching and bending under force that exceeds a certain threshold. It is notoriously difficult to break through a Flexmörtel wall with siege weaponry, for the wall will bend rather than break.

Festmörtel, literally 'solid mortar', is an alchemortar that has been treated by a spellcaster who knows stoneshape. This mortar will render a wall immune to the use of that magic and any similar ones, and furthermore will meld seamlessly into the stones around it, creating a wall of completely solid rock once it has set.

The healing mortar is the strangest and most valuable alchemortar of all; during construction, certain designations must be made for window and door apertures, which are 'learned' by the mortar. After the mortar sets, any future holes broken into the masonry it affixes will automatically begin to heal itself using the earth beneath it, sealing breaches and breaks within minutes of suffering them. There are dark rumors about the making of this mortar, revolving around the use of stone to flesh magics and the incorporation of corpses in the masonry, but these are all, of course, ridiculous.

▚▚ [ Constructs ] ▞▞

Many alchemists are capable of imbuing constructs with some semblance of life, but it is only the bio-alchemist who can truly do so, wresting that singular power from the hands of God using methods that have long been considered profanations of the natural order.

An alchemical construct created by Herr Antonius displays all of the hallmarks unique to life:
it can persist on its own; it requires no mechanical maintenance, only feeding; it can heal any damages done to itself through rest and time; and it counts as a separate, living creature rather than a 'construct', for any spells or powers that affect only a specific type of target.


Homunculi--"little men"--are alchemically-created lifeforms that resemble complex mortal creatures,
imitating the biology and functions of entities native to the material planes.
All homunculi are immortal and do not age once they have grown to their adult stage,
and they may be sculpted to match whatever aesthetic qualities a master prefers.

Lesser Homunculus

> Pʀᴏᴍɪɴᴇɴᴛ Cᴏᴍᴘᴏɴᴇɴᴛ(s): Blood of intended master, aqua rubedo

Also known as a simple homunculus, the lesser homunculus possesses little or no free will of its own, acting instead as an extension of the body and soul of its keeper. A lesser homunculus may be shaped however its maker chooses, but rarely are these strange creatures made in any size larger than a dog, for much of their use comes from their ability to act as eyes and ears for their masters.

A lesser homunculus is keyed to one person at the time of its creation, and ownership cannot be transferred without destroying the homunculus and recreating it again with the blood of a new master. These creatures are easily identified by their empty eyes, which randomly appear as black, white, red or gold orbs.

Greater Homunculus

> Pʀᴏᴍɪɴᴇɴᴛ Cᴏᴍᴘᴏɴᴇɴᴛ(s): Blood of intended master, aqua rubedo, trace amounts of many minerals, treated salts, milk from a sentient, gold

The greater homunculus is a true artificial lifeform: a sentient, living, willing, thinking person who has been given life through obscene ritual. The potential uses of such a construct are many, ranging from personal slaves and flawless bodyguards to perfect assassins and replacement children, and their minds may be programmed however their owner chooses while the construct is in its child stage, or otherwise be left to develop on its own.

Due to the artificial nature of their formation, homunculi are often exceptionally flawless or beautiful members of their false species, and possess innate value as sources of powerful alchemical reagents. Their minds are very malleable, and they have unlimited potential for becoming very good at whatever they are taught in the early stages of their life.

A greater homunculus grows at a very fast rate, both within its womb and without, but is always sexually impotent, even after reaching its adult stage. It will resemble the species of the individual whose blood was given to make it, but its second 'parent' is always the alchemist who creates it.

Oozes, Puddings & Jellies

These simple lifeforms are occasionally the byproducts of large scale alchemical activity,
but they can also be made individually to be used and kept as curios, weapons or pets.

Wound Sipper

Also known as a blood pudding, this fluid abomination is little else but a living wad of blood, a sanguine golem that is animated by potent alchemical energies. Often cast off from the large-scale transmutation of biological matter, a wound sipper's substance may be drawn from one or from many creatures, homogenized into a slurry that varies in consistency from gelatinous to entirely liquid. After its strange birth, a wound sipper is thereafter attracted always to the smell of fresh blood, and will seek out injured creatures to suckle on their wounds; if allowed to persist, a wound sipper can enter through an injury and into the bloodstream, devouring a victim's fluids from within before expelling itself through the eyes, nose and mouth.

Wound sippers are often varying shades of red, with brighter sippers generally exhibiting healthier and more lively behavior, but one may be colored differently based on the composition of the blood that makes up the majority of its matrix. If exposed to cool conditions for an extended period, a wound sipper will grow dense and sluggish, coagulate, and eventually enter dormancy, making this a preferred method of storing them.

Brain Pudding

One of the only oozes that is known to achieve sentience or something like it, a brain pudding is a gelatinous amalgamation of tightly curled ropes of pink, grey and white that displays a voracious appetite for the flesh of intelligent species, preferring, of course, the brain. Like all oozes, these creatures have as their single-minded goal the consumption of any material that sustains them until they are 'full'.

However, unlike its brethren, a satisfied brain pudding will display inquisitive and even trusting behavior, and at later stages of development (after much feeding) will begin to show an aptitude for complex activities such as comprehending language and appreciating music. Long-lived brain puddings will typically develop a personality of their own, which they may keep even when they have reverted to their natural instincts under hunger, and begin to execute crafty means of obtaining fresh food; alas, they are unequipped for the power of speech, and whether or not these personalities are simply lingering manifestations of consumed creatures is a mystery.

Bone Collector

The naked bone collector is, by itself, a semi-transparent, pale, gelatinous ooze capable of little else save movement and slow, sluggish absorption; they are rarely dangerous by themselves, only boasting corrosive properties if left in contact with flesh for an extended period of time. These jellies truly come into their own when they find and acquire their first shell of bones--often from a corpse--which they adhere with their bodies and wear as tools both of defense and offense. Older and larger bone collectors are known to use their acquisitions as appendages, even rebuilding complicated structures like hands and limbs, and occasionally reanimating entire skeletons within the adhesive matrix of their sticky tissues.

A bone collector feeds on the marrow in its prizes, and regularly seeks to replace its grisly armor with the freshest and largest bones its matrix can support. Smaller bone collectors often become pests in morgues and graveyards, where they will crawl into a cadaver and later burrow up from the earth wearing bristling shrouds of ribs and vertebrae; larger ones are known to become aggressive in the presence of others of their kind, attacking each other until one bone collector is victorious, absorbing its rival and taking its hoard for its own. Very large bone collectors may even go after living prey in the hopes of winning those freshest bones of all, using their larger prizes like cutting and bludgeoning weapons even as they attempt to suffocate their target within their bodies.

▚▚ [ Surgery ] ▞▞

Unlike its more commonly known siblings in the realm of material manipulation and lead-into-gold, bio-alchemy is a field focused upon the inherent transmutative and adaptive powers of complex living matter.

Bio-alchemists study methods which may be used to harness, shape and exploit this power, and employ them to craft substances that manipulate the flesh; but certain bio-alchemists, such as Herr Antonius, may also elect to transform the body more directly, creating permanent modifications or supplying enhancements whose effects last far longer than any normally ingested potion.

Such modifications are invasive, expensive, and not without their risks--but an individual brave enough to go under the knife will wake up to a life improved by extraordinary power and augmentation, unhampered by the limitations of magic.

Elective surgery is not yet available to the public.